How hearts move
You start at 10 hearts and can reach 20. Killing another player drops a heart item at your feet, a red dye named "1x HEART" that you consume to gain one. It does not apply automatically, so you have to survive long enough to pick it up.
- Starting hearts
- 10
- Maximum hearts
- 20
- Drop chance per kill
- 80%
- Heart cooldown
- 5 seconds
- Lost to mobs
- No
- Lost to fall damage or drowning
- No
A kill is not a guaranteed heart. Each one has an 80% chance to drop.
Elimination
Reaching zero hearts eliminates you, and elimination is enforced as a temporary ban of 48 hours. When it expires you return with 10 hearts and start again.
Some ranks serve a shorter ban of 44 hours rather than 48.
There is no way back early. Resurrection beacons and the player revive command are both switched off, so nobody can spend their own hearts to bring you back.
Anti-farming rules
Two rules exist so hearts have to be taken from real opponents:
- Killing the same player again within 5 minutes drops nothing.
- A kill between two accounts on the same IP address never drops a heart.
Where hearts do not apply
The End is excluded. Dying there costs you nothing and kills there award nothing.
Checking someone
/lifesteal check tells you another player's heart count and, if they are eliminated, how long they have left.