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Hearts and elimination

How hearts are won and lost, what happens at zero, and the rules that stop heart farming.

How hearts move

You start at 10 hearts and can reach 20. Killing another player drops a heart item at your feet, a red dye named "1x HEART" that you consume to gain one. It does not apply automatically, so you have to survive long enough to pick it up.

Starting hearts
10
Maximum hearts
20
Drop chance per kill
80%
Heart cooldown
5 seconds
Lost to mobs
No
Lost to fall damage or drowning
No

A kill is not a guaranteed heart. Each one has an 80% chance to drop.

Elimination

Reaching zero hearts eliminates you, and elimination is enforced as a temporary ban of 48 hours. When it expires you return with 10 hearts and start again.

Some ranks serve a shorter ban of 44 hours rather than 48.

There is no way back early. Resurrection beacons and the player revive command are both switched off, so nobody can spend their own hearts to bring you back.

Anti-farming rules

Two rules exist so hearts have to be taken from real opponents:

  • Killing the same player again within 5 minutes drops nothing.
  • A kill between two accounts on the same IP address never drops a heart.

Where hearts do not apply

The End is excluded. Dying there costs you nothing and kills there award nothing.

Checking someone

lifesteal check tells you another player's heart count and, if they are eliminated, how long they have left.

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